{"id":1789,"date":"2025-03-22T17:35:45","date_gmt":"2025-03-23T01:35:45","guid":{"rendered":"https:\/\/upstairsempire.xyz\/dii\/?p=1789"},"modified":"2025-03-22T21:05:20","modified_gmt":"2025-03-23T05:05:20","slug":"developers-log-march-22-2025","status":"publish","type":"post","link":"https:\/\/upstairsempire.xyz\/dii\/developers-log-march-22-2025\/","title":{"rendered":"Developer&#8217;s Log: March 22, 2025"},"content":{"rendered":"\n<p>Picking things back up by running xEdit just to review any leftover conflicts. <\/p>\n\n\n\n<p>Immediately I notice all the conflicts with <strong>synthesis.esp<\/strong>, a result of running the &#8220;Speed and Reach Fixes&#8221; Synthesis patch last week in order to fix NPCs constantly missing itself a result of the Prescision mod.<\/p>\n\n\n\n<p>What I&#8217;m unclear on is how Synthesis patches fit into The Method of xEdit modlist building. I&#8217;ll ask on Discord, and for now, disable synthesis.esp and see if I can address any other conflicts. <\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Big Update<\/h2>\n\n\n\n<p>Installed <strong>Combat Gameplay Overhaul<\/strong>. Then ran the Nemesis patch. <\/p>\n\n\n\n<p>It looks amazing in first person. Hallelujah. <\/p>\n\n\n\n<p>But there are some conflicts with LOTD and a patch I made for ISC and Mysticism. I&#8217;ll address tomorrow. <\/p>\n\n\n\n<p><\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Conflict Resolution<\/h2>\n\n\n\n<h3 class=\"wp-block-heading\">Mysticism<\/h3>\n\n\n\n<p>10 minutes into creating a patch for Mysticism and Immersive Sound &#8211; Compendium, I realized one exists, and I have it installed, but not activated. Ticked it on and rechecked xEdit, most of the conflicts disappeared. We&#8217;re good. <\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Adamant<\/h3>\n\n\n\n<p>Modgrouped <code>Adamant + USCCP + CC Survival<\/code>, who knows, I&#8217;m too over it to look too closely. <\/p>\n\n\n\n<p>Aaaaand&#8230; Now what? <\/p>\n\n\n\n<h2 class=\"wp-block-heading\">General Updates<\/h2>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Installed <strong>Realistic Husky Sounds<\/strong>. There&#8217;s some conflicts between it and Audio Overhaul: \n<ul class=\"wp-block-list\">\n<li>00015BCF NPCDogIdleSniff &#8212; Volume is set way higher. I&#8217;m going to leave it. <\/li>\n\n\n\n<li>0004FA0B NPCDogPantLPMSD and 02002873 NPCDogHuskyPantLPM both ignore Audio Overhaul&#8217;s change to GNAM &#8211; Category (AudioCategorySFX &#8220;$Effects&#8221; [SNCT:000172A1]). On the mod&#8217;s <a href=\"https:\/\/www.nexusmods.com\/skyrimspecialedition\/mods\/11038?tab=posts'\">comment page<\/a> the author says it should be fine. I&#8217;m not advanced enough to really know the difference or why AOS changes it so, but I&#8217;m going to assume it&#8217;s for a reason and patch it.\n<ul class=\"wp-block-list\">\n<li>Instead of creating a patch I&#8217;m going to copy the AOS records right into RealisticHuskySoundsSSE.esp and that&#8217;s that.<\/li>\n<\/ul>\n<\/li>\n\n\n\n<li>Modlisted <code>Realistic Husky Sounds + Audio Overhaul Skyrim<\/code> for the volume change I&#8217;m leaving.<\/li>\n<\/ul>\n<\/li>\n\n\n\n<li>Installed <strong>Realistic Dog Sounds <\/strong>which applies Realistic Husky Sounds to all dogs. \n<ul class=\"wp-block-list\">\n<li>Modgrouping <code>Realistic Dog Sounds + Realistic Husky Sounds + AOS<\/code> because all conflicts seem intentional.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Installed Waterplants &#8211; Lily Only<\/li>\n\n\n\n<li>Installed Waterplants Improved by Pfuscher<\/li>\n\n\n\n<li>Installed 2k version of ElSopa HD &#8211; Realistic Dark Elf Urns SE<\/li>\n<\/ul>\n","protected":false},"excerpt":{"rendered":"<p>Picking things back up by running xEdit just to review any leftover conflicts. Immediately I notice all the conflicts with synthesis.esp, a result of running the &#8220;Speed and Reach Fixes&#8221; Synthesis patch last week in order to fix NPCs constantly missing itself a result of the Prescision mod. What I&#8217;m unclear on is how Synthesis [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3],"tags":[],"class_list":["post-1789","post","type-post","status-publish","format-standard","hentry","category-logs"],"blocksy_meta":[],"_links":{"self":[{"href":"https:\/\/upstairsempire.xyz\/dii\/wp-json\/wp\/v2\/posts\/1789","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/upstairsempire.xyz\/dii\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/upstairsempire.xyz\/dii\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/upstairsempire.xyz\/dii\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/upstairsempire.xyz\/dii\/wp-json\/wp\/v2\/comments?post=1789"}],"version-history":[{"count":7,"href":"https:\/\/upstairsempire.xyz\/dii\/wp-json\/wp\/v2\/posts\/1789\/revisions"}],"predecessor-version":[{"id":1798,"href":"https:\/\/upstairsempire.xyz\/dii\/wp-json\/wp\/v2\/posts\/1789\/revisions\/1798"}],"wp:attachment":[{"href":"https:\/\/upstairsempire.xyz\/dii\/wp-json\/wp\/v2\/media?parent=1789"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/upstairsempire.xyz\/dii\/wp-json\/wp\/v2\/categories?post=1789"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/upstairsempire.xyz\/dii\/wp-json\/wp\/v2\/tags?post=1789"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}