{"id":1767,"date":"2025-03-16T19:21:48","date_gmt":"2025-03-17T03:21:48","guid":{"rendered":"https:\/\/upstairsempire.xyz\/dii\/?p=1767"},"modified":"2025-03-22T17:14:30","modified_gmt":"2025-03-23T01:14:30","slug":"developers-log-march-10-2025","status":"publish","type":"post","link":"https:\/\/upstairsempire.xyz\/dii\/developers-log-march-10-2025\/","title":{"rendered":"Developer&#8217;s Log: March 10, 2025"},"content":{"rendered":"\n<p>Today I decided to address a Precision-related bug. <\/p>\n\n\n\n<p>I love Precision, or at least, I love the idea of it. But I play primarily in first-person, and Precision presents a frustrating bug. With it activated (default MCM settings), enemies have an incredibly hard time hitting my character. I&#8217;d guess their miss rate to be about 70%&#8211;while I&#8217;m <em>standing still!<\/em><\/p>\n\n\n\n<p>Running the <a href=\"https:\/\/www.nexusmods.com\/skyrimspecialedition\/mods\/29847?\">&#8220;Speed and Reach Fixes&#8221; Synthesis patch<\/a> seems to have solved it.<\/p>\n\n\n\n<p>Before I did, I installed TK Dodge, then reinstalled Precision, this time with the TK Dodge RE patch ticked. Then I ran the &#8220;Speed and Reach Fixes&#8221; patch.  <\/p>\n\n\n\n<p>It was the first Synthesis patch I&#8217;ve created and the instructions weren&#8217;t super clear, but a kind soul in Nexus comments had some clear instructions. <\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Installed TK Dodge<\/h2>\n\n\n\n<p>Installign TK Dodge is something I&#8217;ve been putting off, because it requires all the following steps: <\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Created new separator group &#8220;Dodge Animations&#8221;<\/li>\n\n\n\n<li>Installed TK Dodge SE &#8211; Animation Meshes Only<\/li>\n\n\n\n<li>Installed TK Dodge RE<\/li>\n\n\n\n<li>Ran Nemesis patch &#8220;TK Dodge RE \/ Ultimate Combat&#8221;<\/li>\n\n\n\n<li>Installed TK Dodge NG<\/li>\n\n\n\n<li>Reinstalled Precision with &#8220;TK Dodge RE&#8221; patch option ticked<\/li>\n<\/ul>\n\n\n\n<p>But, I did it. And it&#8217;s done. <\/p>\n\n\n\n<p>Followed instructions here on the <a href=\"https:\/\/www.nexusmods.com\/skyrimspecialedition\/mods\/115408\">TK Dodge NG description<\/a>. <\/p>\n\n\n\n<blockquote class=\"wp-block-quote is-layout-flow wp-block-quote-is-layout-flow\">\n<p>In depth instructions:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Install&nbsp;<a href=\"https:\/\/www.nexusmods.com\/skyrimspecialedition\/mods\/15309?tab=files&amp;file_id=315866&amp;nmm=1\">TK Dodge for RE<\/a>&nbsp;from&nbsp;<a href=\"https:\/\/www.nexusmods.com\/skyrimspecialedition\/mods\/15309\">TK Dodge SE<\/a>. It contains ONLY the meshes folder.<\/li>\n\n\n\n<li>Install&nbsp;<a href=\"https:\/\/www.nexusmods.com\/skyrimspecialedition\/mods\/56956?tab=description\">TK Dodge RE<\/a>&nbsp;and let it overwrite both the previous mod and nemesis. From it&#8217;s mod page:\n<ul class=\"wp-block-list\">\n<li>Ensure that the &#8220;TK Dodge RE&#8221; is load after the &#8220;Nemesis&#8221; and override the &#8220;TKUC&#8221; patch files inside &#8220;Nemesis&#8221;. You should see&nbsp;<a href=\"https:\/\/ibb.co\/mz5W2Ff\">somethings likes that<\/a> if you are using MO2.&nbsp;(If you are using Vortex, you will also need to delete all those &#8220;.vortex_backup&#8221; files inside your Nemesis folder.)<\/li>\n\n\n\n<li>Open Nemesis. If your files overriding in previous stage is correct, you should see&nbsp;<a href=\"https:\/\/i.ibb.co\/QDYQCfM\/2021-10-12-185756.png\">the patch<\/a> &#8220;TK Dodge RE \/ Ultimate Combat&#8221; here, if not then your previous stage must went wrong! Click this patch and install it if you do see it.<\/li>\n<\/ul>\n<\/li>\n\n\n\n<li>Install this mod and let it overwrite all of the other &#8220;TK Dodge&#8221; mods. You&#8217;re done! (make sure you&#8217;ve ran nemesis).<\/li>\n\n\n\n<li>Your load order should look something like this:<\/li>\n<\/ul>\n\n\n\n<figure class=\"wp-block-image\"><img decoding=\"async\" src=\"https:\/\/staticdelivery.nexusmods.com\/mods\/1704\/images\/115408\/115408-1712784361-382005984.png\" alt=\"\"\/><\/figure>\n<\/blockquote>\n","protected":false},"excerpt":{"rendered":"<p>Today I decided to address a Precision-related bug. I love Precision, or at least, I love the idea of it. But I play primarily in first-person, and Precision presents a frustrating bug. With it activated (default MCM settings), enemies have an incredibly hard time hitting my character. I&#8217;d guess their miss rate to be about [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3],"tags":[],"class_list":["post-1767","post","type-post","status-publish","format-standard","hentry","category-logs"],"blocksy_meta":[],"_links":{"self":[{"href":"https:\/\/upstairsempire.xyz\/dii\/wp-json\/wp\/v2\/posts\/1767","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/upstairsempire.xyz\/dii\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/upstairsempire.xyz\/dii\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/upstairsempire.xyz\/dii\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/upstairsempire.xyz\/dii\/wp-json\/wp\/v2\/comments?post=1767"}],"version-history":[{"count":7,"href":"https:\/\/upstairsempire.xyz\/dii\/wp-json\/wp\/v2\/posts\/1767\/revisions"}],"predecessor-version":[{"id":1788,"href":"https:\/\/upstairsempire.xyz\/dii\/wp-json\/wp\/v2\/posts\/1767\/revisions\/1788"}],"wp:attachment":[{"href":"https:\/\/upstairsempire.xyz\/dii\/wp-json\/wp\/v2\/media?parent=1767"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/upstairsempire.xyz\/dii\/wp-json\/wp\/v2\/categories?post=1767"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/upstairsempire.xyz\/dii\/wp-json\/wp\/v2\/tags?post=1767"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}