{"id":1464,"date":"2025-01-20T22:36:29","date_gmt":"2025-01-21T06:36:29","guid":{"rendered":"https:\/\/upstairsempire.xyz\/dii\/?p=1464"},"modified":"2025-01-21T06:40:11","modified_gmt":"2025-01-21T14:40:11","slug":"developers-log-january-20-2025","status":"publish","type":"post","link":"https:\/\/upstairsempire.xyz\/dii\/developers-log-january-20-2025\/","title":{"rendered":"Developer&#8217;s Log: January 20, 2025"},"content":{"rendered":"\n<h2 class=\"wp-block-heading\">Overview<\/h2>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Kicked things off updating the Dii Mods Tracker, and then, not entirely sure what to install next, started referencing the S.T.E.P. Guide.<\/li>\n\n\n\n<li>Installed Beyond Reach and resolved some conflicts, but put that on pause to install Konahrik&#8217;s Accoutrements after noticing I had a custom leveled list patch that had records from both of them.\n<ul class=\"wp-block-list\">\n<li>Patched and resolved all conflicts from KA<\/li>\n<\/ul>\n<\/li>\n\n\n\n<li>Posted a question on Kriana&#8217;s Temper Replicas for LOTD on Nexus asking how they decided what values to change the weapons and armor to (Then I realized it was almost certainly the materials the items were made from). <\/li>\n<\/ul>\n\n\n\n<h2 class=\"wp-block-heading\">Installed<\/h2>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Cleaned Base Game AE Textures\n<ul class=\"wp-block-list\">\n<li>Vanilla Remastered (Ultimate) &#8211; Textures Upscaled and Reworked &#8211; Effects and Terrain<\/li>\n\n\n\n<li>Vanilla Remastered (Ultimate) &#8211; Textures Upscaled and Reworked &#8211; Landscape<\/li>\n\n\n\n<li>Vanilla Remastered (Ultimate) &#8211; Textures Upscaled and Reworked &#8211; Architecture (Part 1)<\/li>\n\n\n\n<li>Vanilla Remastered (Ultimate) &#8211; Textures Upscaled and Reworked &#8211; ACtors and Creatures<\/li>\n<\/ul>\n<\/li>\n\n\n\n<li>Graphics > Mesh Fixes\n<ul class=\"wp-block-list\">\n<li>Static Mesh improvement Mod &#8211; SMIM &#8211; Quality Addon<\/li>\n\n\n\n<li>Misc. SMIM Fixes<\/li>\n\n\n\n<li>SMIM &#8211; Quality Addon &#8211; Unofficial Material Fix Patch<\/li>\n\n\n\n<li>Retextured SMIM ingredients<\/li>\n\n\n\n<li>SMIM 4k-2k Textures &#8211; Balanced<\/li>\n<\/ul>\n<\/li>\n\n\n\n<li>Graphics &gt; Early Loaders\n<ul class=\"wp-block-list\">\n<li>DynDOLOD Resources SE<\/li>\n\n\n\n<li>DynDOLOD DLL NG and Scripts 3.00<\/li>\n<\/ul>\n<\/li>\n\n\n\n<li>Graphics &gt; Tools and Crafting\n<ul class=\"wp-block-list\">\n<li>Improved Sparks &#8211; 10k<\/li>\n\n\n\n<li>Grindstone HD &#8211; Texture Replacer 4k<\/li>\n\n\n\n<li>Grindstone Variants &#8211; Base Object Swapper &#8211; ElSopa Variant<\/li>\n\n\n\n<li>GV &#8211; EV &#8211; Improved Sparks Patch &#8211; 10X Sparks<\/li>\n<\/ul>\n<\/li>\n\n\n\n<li>New Content &gt; Large Quests\n<ul class=\"wp-block-list\">\n<li>Konahrik&#8217;s Accoutrements<\/li>\n\n\n\n<li>Konahrik&#8217;s Accoutrements &#8211; Fixed Esp<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n\n\n\n<h2 class=\"wp-block-heading\">Conflict Resolution<\/h2>\n\n\n\n<h5 class=\"wp-block-heading\">Quests are in Skyrim<\/h5>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Quests Are In Skyrim has a single conflict with USSEP: An Alias record inside Quest <code>0002522F<\/code> Trouble in Skyrim. I overwote QAIS by carrying forward the removal of <code>FNAM - Alias Flags &gt; Flags (sorted) &gt; Stores Text<\/code> and <code>Uses Stored Text<\/code>. Trusting USSEP on this one.<\/li>\n<\/ul>\n\n\n\n<h5 class=\"wp-block-heading\">Beyond Reach<\/h5>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Carried over entires in 6 records from USSEP past <code>Arnima.esm<\/code> and into my <code>Beyond Reach USSEP Patch.esp<\/code>\n<ul class=\"wp-block-list\">\n<li>Four SNDD Footstep Sound for <code>DraugrBootsAA<\/code>, <code>EbonyBootsAA<\/code>, <code>DragonplateBootsAA<\/code>, <code>FineBoots01AA<\/code><\/li>\n\n\n\n<li>Two Leveled List Entry entires in <code>Arnima.esm<\/code> were actually removed in USSEP so I blanked them out in the patch as well.<\/li>\n<\/ul>\n<\/li>\n\n\n\n<li>Modgrouped <code>Beyond Reach USSEP Patch + Beyond Reach + USSEP<\/code><\/li>\n\n\n\n<li>ReFOMOD Legacy of the Dragonborn Patch Hub to add the patch for Beyond Reach.<\/li>\n<\/ul>\n\n\n\n<h5 class=\"wp-block-heading\">Konahrik&#8217;s Accoutrements<\/h5>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Temperable Replicas for LOTD and LOTD Konahrik&#8217;s Accoutrements Patch\n<ul class=\"wp-block-list\">\n<li>Created <code>Dii Temperable Weapons for LOTD Patch<\/code> to carry things forward.<\/li>\n\n\n\n<li>Carried <code>BOD2 - Biped Body Template &gt; First Person Flags (sorted) &gt; Armor Type<\/code> &gt; &#8220;Light Armor&#8221; entry from <code>KRI_TemperableReplicasForLOTD.esp<\/code> to new patch<code> Dii Temperable Weapons for LOTD.esp<\/code>.<\/li>\n<\/ul>\n<\/li>\n\n\n\n<li>Copied missing <code>XLCN &gt; DBM_SafeHouseLocation<\/code> &#8220;Safehouse&#8221; [LCTN:10139074] from FormID: 101252E1 \/ EditorID: DBMQA (Utility Cell &#8211; LOTD) from <code>DBM_TheGrayCowlofNocturnal_Patch.esp<\/code> directly into to <code>DBM_KA_Patch.esp<\/code> and <code>DBM_StaffofSheogorath_Patch.esp<\/code>. It&#8217;s probably nothing, just a test cell, but why not?<\/li>\n\n\n\n<li>Patching some leveled list between <code>DBM_OblivionArtifacts_Patch.esp<\/code> and <code>DBM_KA_Patch.esp<\/code> into a custom mod named <code>Dii DBM Oblivion Artifats Patch DBM KA Patch Leveled List Patch.esp<\/code>. Copying four books over from Oblivion Artifacts past LOTD&#8217;s KA patch.\n<ul class=\"wp-block-list\">\n<li><code>[Lv1] 1x 000EscutcheonofChorrolBook [BOOK:20000D6D]<\/code><\/li>\n\n\n\n<li><code>[Lv1] 1x 000RedwaveBook [BOOK:20000D6E]<\/code><\/li>\n\n\n\n<li><code>[Lv1] 1x 000AmelionArmorBook [BOOK:200028F4]<\/code><\/li>\n\n\n\n<li><code>[Lv1] 1x 000FrostwyrmBook [BOOK:200028F5]<\/code><\/li>\n<\/ul>\n<\/li>\n\n\n\n<li>Copying over DATA &#8211; Data &gt; Value and Weight from Temperable Replicas past <code>DBM_KA_Patch.esp<\/code> (which, of course, doesn&#8217;t have them) to <code>Dii Temperable Weapons for LOTD Patches.esp<\/code>.<\/li>\n<\/ul>\n\n\n\n<h5 class=\"wp-block-heading\">LOTD Patch: Gray Cowl of Nocturnal<\/h5>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Modified XCLL &#8211; Lighting &gt; Ambient Colors entries for 1000FC78 DBMDGDragonbornHall inside <code>DBM_TheGrayCowlofNocturnal_Patch.esp<\/code>. Copied over the entries from <code>LegacyoftheDragonborn.esm<\/code> and <code>DBM_KA_Patch.esp<\/code> (those two were identical so figured that was probably correct.) Again, probably nothing important at all, but why not?<\/li>\n<\/ul>\n\n\n\n<h2 class=\"wp-block-heading\">Tomorrow<\/h2>\n\n\n\n<h5 class=\"wp-block-heading\">Definitely do<\/h5>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Boot test game!<\/li>\n\n\n\n<li>Delete more unused mods (prepping for first Wabbajack compilation attempt)<\/li>\n\n\n\n<li>Install and Resolve\n<ul class=\"wp-block-list\">\n<li><a href=\"https:\/\/www.nexusmods.com\/skyrimspecialedition\/mods\/5261\">Skyrim&#8217;s Unique Treasures<\/a><\/li>\n<\/ul>\n<\/li>\n\n\n\n<li>Do I need&nbsp;<code>MfgFix<\/code>&nbsp;if I use<code>&nbsp;MfgFix NG<\/code>&nbsp;below it? Description suggests so but isn\u2019t clear, and I see Wabbajack modlists that only run the NG version.<\/li>\n\n\n\n<li>Website Updates\n<ul class=\"wp-block-list\">\n<li>Test single page\/single post pages on website<\/li>\n\n\n\n<li>Fix inline code colors on mobile<\/li>\n\n\n\n<li>Extend bottom padding on posts thumbnails<\/li>\n<\/ul>\n<\/li>\n\n\n\n<li>Peek at LOTD Patch FOMOD to see what to install next<\/li>\n<\/ul>\n\n\n\n<h5 class=\"wp-block-heading\">Sometime<\/h5>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Delete more unused mods (prepping for first Wabbajack compilation attempt)<\/li>\n\n\n\n<li>Start Roadmap Template<\/li>\n\n\n\n<li>Review <a href=\"https:\/\/stepmodifications.org\/wiki\/SkyrimSE:2.3#04-Foundation\">STEP<\/a><\/li>\n\n\n\n<li>Test hitting tab on Modex after alt-tabbing away and back.<\/li>\n\n\n\n<li>Install\n<ul class=\"wp-block-list\">\n<li>Deadly Spell Impacts<\/li>\n\n\n\n<li>A Patch For Deadly Spell Impacts and Audio Overhaul \u2013 Immersive Sounds Integration (AOS \u2013 ISC Compatibility Patch)<\/li>\n\n\n\n<li><code>Diverse Foods - Base Object Swapper<\/code>&nbsp;\u2013 Need to install&nbsp;<code>Rudy HQ - Miscellaneous SE<\/code>&nbsp;before doing this which means I need to install silverware mods before doing this. Check FOMOD.<\/li>\n<\/ul>\n<\/li>\n\n\n\n<li>Log this somewhere:&nbsp;<a href=\"https:\/\/www.reddit.com\/r\/skyrimmods\/comments\/11uct4v\/mods_that_integrate_cc_content\/\">Mods that integrate CC content : r\/skyrimmods<\/a><\/li>\n<\/ul>\n","protected":false},"excerpt":{"rendered":"<p>Overview Installed Conflict Resolution Quests are in Skyrim Beyond Reach Konahrik&#8217;s Accoutrements LOTD Patch: Gray Cowl of Nocturnal Tomorrow Definitely do Sometime<\/p>\n","protected":false},"author":1,"featured_media":1339,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3],"tags":[],"class_list":["post-1464","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-logs"],"blocksy_meta":[],"_links":{"self":[{"href":"https:\/\/upstairsempire.xyz\/dii\/wp-json\/wp\/v2\/posts\/1464","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/upstairsempire.xyz\/dii\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/upstairsempire.xyz\/dii\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/upstairsempire.xyz\/dii\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/upstairsempire.xyz\/dii\/wp-json\/wp\/v2\/comments?post=1464"}],"version-history":[{"count":14,"href":"https:\/\/upstairsempire.xyz\/dii\/wp-json\/wp\/v2\/posts\/1464\/revisions"}],"predecessor-version":[{"id":1488,"href":"https:\/\/upstairsempire.xyz\/dii\/wp-json\/wp\/v2\/posts\/1464\/revisions\/1488"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/upstairsempire.xyz\/dii\/wp-json\/wp\/v2\/media\/1339"}],"wp:attachment":[{"href":"https:\/\/upstairsempire.xyz\/dii\/wp-json\/wp\/v2\/media?parent=1464"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/upstairsempire.xyz\/dii\/wp-json\/wp\/v2\/categories?post=1464"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/upstairsempire.xyz\/dii\/wp-json\/wp\/v2\/tags?post=1464"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}