Developer’s Log: May 9, 2025

General Updates

  • Installed mods:
    • Skeleton Replacer HD – Patch Collection
      • FOMODd with Tools of Kagrenac and Unique Skulls Potema ticked
    • Kabu’s Fire Salts 2k – Embellished – Red Glow
    • Kabu’s Frost Salts – 2k
    • Kabu’s Void Salts – Simple 4k 2k
    • Kanjs – Spriggan Sap Animated
    • Kabu’s Really Gourd Plant Replacer 2k-1k
    • Interesting NPCs
      • Modgrouped Waterplants + 3DNPCs
      • Modgrouped Oblivion Artifacts + 3DNPCs
      • Modgrouped 3DNPCs + Happy Little Trees (Treescale)
    • Interesting NPCs SE – 4.5 to 4.54 Update
    • Legacy of the Dragonborn – Interesting NPCs Patch
    • ENB Series Binaries .503
    • ENB Input Disabler
    • JK’s Angeline’s Aromatics
      • Modgrouped JK's Angeline's Aromatics + USSEP
    • JK’s Arcadias Cauldron
      • Modgrouped JK's Arcadias Cauldron + USSEP
    • JK’s Arnleif and Sons Trading Company
      • Modgrouped JK's Arnleif and Sons Trading Company + USSEP
    • JK’s Belethor’s General Goods
      • Modgrouped JK's Belethor's General Goods + USSEP
    • Minedoors Redone – 4k
    • Minedoors Redone – My version SE – 4k
    • SavrenX Much Better Night Mother
    • Realistic HD Mushrooms Remastered
    • Rugnarok SE – 2k
    • Rugnarok – Rally’s Banners of Skyrim (I’d previously downloaded this, no idea where this came from)
    • Fixed Meshes for Rugnarok
    • Fixed Meshes for Rugnarok – Lux Patch
    • Rally’s Banners of Skyrim – 4k
    • Rally’s Banners of Skyrim – LOTD Patch – 4k
    • Apiaries Beehive – Retexture – Pfuscher
    • High Poly Trama Roots

Left off testing Skyland AIO vs Amon vs vanilla textures upscaled vs Skyland Bits and Bobs

Conflict Resolution

  • Unique Skulls HD
    • Created a patch Dii - Keywords Patch - Unique Skulls + USSEP to carry over a KWDA Keyword > MagicNoDistintegrate [KYWD:00000EDF] for [v44] dunMS06PotemaSkeleton [NPC_:0010349B]
    • Modgrouped Unique Skulls HD + USSEP
    • Modgrouped Unique Skulls + LOTD bc the single overwrite is intentional

Lux + Lux Patch Hub

  • Modgrouped Lux + Base Game
  • Modgrouped Lux.esp + Lux - Master Plugin.esm as all conflicts must be intentional
  • Created Modgroups for Lux Patch Hub:
    • Lux – Elite Crossbows CC Patch + Lux + CC Elite Crossbows
    • Lux – Goldbrand CC Patch + Lux + CC Goldbrand
    • Lux – Bittercup CC Patch + Lux + CC Bittercup
    • Lux – Bittercup CC Patch + USCCCP
    • Lux – Bittercup CC Patch + LOTD CC Patch Bittercup
    • Lux – Bloodchill Manor CC Patch + Lux + CC Bloodchill Manor
    • Lux – Hendraheim CC Patch + Lux + CC Hendraheim
    • Lux – Hendraheim CC Patch + USCCCP
    • Lux – JK’s Belethor’s General Goods Patch + Lux + JK’s Belethor’s General Goods
    • Lux – JK’s Arnleif and Sons patch + Lux + JK’s Arnleif and Sons
    • Lux + JK’s Arnleif and Sons
    • Lux – JK’s Angeline’s Aromatics Patch + Lux + JK’s Angeline’s Aromatics
    • Lux + JK’s Angelines Aromatics
    • Lux – Umbra CC Patch + Lux + CC Umbra
    • Lux – Umbra CC + LOTD CC Patch – Umbra
  • Lux + Lux – USSEP patch
    • Disabled and deleted my Dii Cell Patch SUT USSEP mod because none of its edits apply anymore after installing Lux to the load order.
    • Modgrouped Lux - USSEP patch + Lux + USSEP

Interesting NPCs

Interesting NPCs + LOTD

  • Created Dii Patch - 3DNPCs + LOTD.esp for a handful of small edits I wanted to carry forward from LOTD.
    • [v44] Gloomreach02 [CELL:00033779] {Compressed}
      • Carried forward XCAS – Acoustic Space > IntDungeonCave [ASPC:0001989F]
    • FormID: 000978DC – [v44] PeaksShadeTowerExterior [CELL:00009C7D] {Compressed} > LvlSpriggan [NPC_:0002B710]
      • Carried forward:
        • XESP – Enable Parent > Reference > HeistCamp HeistCamp [REFR:10043F3E] (places CartFurnStatic01 [STAT:00104F6F] in GRUP Cell Persistent Children of [CELL:00000D74] (in Tamriel “Skyrim” [WRLD:0000003C]) at -5,-22)
        • XESP – Enable Parent > Flags > Set Enable State to Opposite of Parent
    • FormID: 0001A26F – [v44] WhiterunPlainsDistrict04 [CELL:0001A276]
      • Carried forward XCLW – Water Height > Default

Interesting NPCs + CC Pets

Created a patch Dii Patch - Interesting NPCs + CC Pets. Carried over a bunch of Initially Disabled, “Set Enable State to Opposite of Parent,” and positioning flags. If memory serves, this removes some wood piles to make room for Arachnia’s cage?

Modgrouped Dii Patch - 3DNPCs - CC Pets + 3DNPCs + CC Pets