Developer’s Log: May 14, 2025

Taking a break from Lux conflicts.

On Load Order

Learned that BSAs only load if the mod has a plugin (.esp/.esm/.esl), unless using bsa_redirection (still need to research that).

Load Order Summary:

  • BSAs (packed files) load based on plugin order (right pane).
  • Loose files from the left pane always override BSAs — regardless of plugin order.

So:

  1. MO2 loads BSAs (based on plugin order).
  2. Then loose files from enabled mods (based on left pane order) override any duplicates.


General Updates

LOOT Grouping

  • Unsure where to categorize new Fluffworks patches, so I:
    • Created a temporary LOOT group: “Patches – Fluffworks” (placed after Late Loaders).
    • Added Fluffworks – CC Wild Horse Patch to this group.
    • Added Fluffworks plugin itself to the “Late Loaders” group.
  • Noticed both MM – Real Skeevers and its Fluffworks patch don’t have plugins, so LOOT grouping has no effect on them—they follow left pane order in MO2.

Installed Mods

  • MM – Real Skeevers 4K New
  • Fluffworks – MM Real Skeevers Patch
  • Fluffy Spiders – 2k Textures
  • Fluffy Spiders – Arachnid Brutality – Hairy Legs
  • Fluffy Spiders – Webmother Vanilla
  • Fluffy Spiders – Webmother Arachnid Brutality
  • Butterfly Improved by zzjay – SE
  • Butterfly Improved by zzjay – SE – Saints and Seducers Patch
  • Vampire Lords and Beasts- Mihail Monsters and Animals (SE-AE version)
  • Mihail’s Vampire Lords and Beasts – Cleaned and Optimized Textures 4k