Developer’s Log: May 13, 2025

Another day of Lux conflicts.

I’m down to the last conflict I see in the Lux Patch Hub mod. It’s those damn 101288A1 – WWWMrkTempleDoorL01 and 101288A2 – WWWMrkTempleDoorL01 conflicts.

ra2phoenix, who maintains the Lux LOTD patches said:

this particular mesh, because they retexture it all for one of their areas, and smim/other related mods add a shape to the brazier, which borks all of the texturesets
so they now have a copy of the vanilla one
which is the safest way to preserve textureset shenanigans
for maintaining some clefj stuff I straight up made hard texture edits to a copy of vanilla
always assume you can’t control what meshes a user has that you’re changing textures on

I’m following most of this, but still unsure as to next steps, whether I should forward the path or not. More from ra2phoenix:

14

15

I thought it was a problem with lux messing with meshes and fixed it while working on the patch
repath: copy of vanilla with 14

so tldr either version will work
but you can delete it from lux if dbm-smim exists
removing it for my next update
which will happen after I do some more occlusion work in safehouse
of course said updates are only on lux discord atm cause we can’t update the patch page

General Updates

  • Installed latest verison of Creation Kit Platform Extended v0.5-b143 and got it working. It crashed when loading interiors until I disabled the Vanilla Meshes and Textures LOOSE FOR TESTING mod I created. It didn’t like that. I posted on it on the CKPE Nexus page.
  • Installed Rally’s Upper Furniture, but finding the look too flat and clean for my taste—same issue with Cave Brazier mod. Just lacks depth.
  • Started comparing Shrubs Redone with Mari’s Flora. Verdict is still out, but leaning toward Shrubs Redone for the ones I’ve looked at.
  • Big realization today: I actually love a lot of vanilla textures—they’re gritty, dynamic, and full of character.
  • Revisited Vanilla Remastered (Ultimate) – Clutter, which upscales original textures. Really like the effect.
  • Redwaiscovered the full Vanilla Remastered series (all packed in BSA), so I duplicated and unpacked them all into new mods for texture testing.
  • Realizing I don’t always prefer popular retextures—vanilla has its own unique feel.
  • This is turning into a bigger texture testing project than expected, but I’m all in.

Installed Mods

  • High Poly Canticle Tree
  • A Canticle Tree
  • Skyrim 3D Driftwood 2K SSE Version
  • Shrubs Redone AIO 3K Quality
  • Amon Ysgramor Statue NOT Shiny – HD Textures 4k.

Conflict Resolution

Lux + Lux Patch Hub

Still making my way through Lux, and have to clear many of the plugins that the Lux Patch Hub added. Not counting the mod “Lux (patch hub) – LotD updated plugin (v6.8),” which I havent’ even activated yet, the ones I still have to do are:

  • Lux – Legacy of the Dragonborn Hall of Wonders patch

Modgrouped the following:

  • Lux – DBM_CC_GhostsoftheTribunalHOWPatch + Lux – LOTD Hall of Wonders patch

Additional Notes:

I found something that should have been included in the Lux + USSEP Patch: An acoustic space edit to Hod and Gerdur’s House – RiverwoodGerdursHouse [CELL:000133C7]. USSEP changes it from IntRoomWoodMediumAcousticSpace to IntRoomStoneMediumAcousticSpace but it’s not reflected in the patch.

I let ra2phoenix know in Discord, and carried over the edit to Dii – Conflict Resolution – Cell Settings.