Developer’s Log: January 25, 2025

General Updates

Survival Mode

  • I am backtracking on my decision to not include survival mode related mods in Dii. It may be easier to implement than i thought.
  • Yesterday I installed Survival Mode Improved with the plan to install Starfrost – A Survival Overhaul once I’ve resolved SMI’s conflicts. I made this decision after reviewing conflicts between Adamant and CC Survival Mode.

Website

  • Added a new post category: Resources
  • Posted Glossary: Plugin Data in Resources
  • Added Resoures posts to Homepage, as a side-by-side column with dev logs
  • Reformatted Developer’s Logs column on Homepage

Adamant / Mysticism / Immersive Sounds – Compendium Conflicts

  • Reviewed all conflicts between ISC_Adamant_Patch.esp and Adamant, Mysticism, and Immesive Sounds – Compendium and they all look fine.
  • Modgrouped ISC Adamant Patch + Adamant + Mysticism + Immersive Sounds Compendium
Created Dii ISC Mysticism Patch.esp

A few updated ISC fields were not carried over to Mysticism.

  • InfluenceConfUpFFAimedAreaSecondary “Rally Secondary” [MGEF:00026D7C]
    • Removed vanilla SNDD - Sounds records producing firebolt sounds:
      • [Sheathe/Draw] MAGFireboltDrawSheatheLPMSD [SNDR:0003C8F8]
      • [Charge] MAGFirebolt01ChargeSD [SNDR:0003C8F9]
      • [Ready] MAGFirebolt02ReadyLPSD [SNDR:0003C8FA]
      • [Release] MAGFirebolt03FireSD [SNDR:0003C8FB]
    • Carried over ISC SNDD - Sounds records producing Illusion sounds:
      • [Sheathe/Draw] MAGIllusionDrawSheatheLPMSD [SNDR:0007BBAB]
      • [Charge] MAGIllusionCharge100SD [SNDR:0008196C]
      • [Ready] MAGIllusionReadyLPSD [SNDR:0007C720]
      • [Release] MAGIllusionReleaseAimedSD [SNDR:0008196D]
  • FireboltExpertProjectile01 [PROJ:0010FBEA]
    • Carried over ISC SNDD - Sounds records producing Incinerate sounds:
      • MAGIncinerateProjectileSD [SNDR:1721954D]

Misc

  • Created new Group in LOOT: Custom Patches, and recategorized plugins appropriately
  • Modgrouped Mysticism + Audio Overhaul Skyrim. There’s a single conflict showing and it looks intentional on Simon’s part
  • Learned that when you see MAG in xEdit it means “Magic Effect
  • Somehow the Legacy of the Dragonborn Patches (Official) folder had no modgroups in it (I noticed this when a conflict with DBM_TOK_patch.esp and Tools of Kagrenac popped up out of the blue in MO2). I found DBM_TOK_Patch.modgroups in a MO2 backup of the LOTD Patches mod and dragged it back in to the live mod folder.

Conflict Resolution

Blade and Blunt

  • Modgrouped Blade and Blunt + Base Game. I was happily shocked to see BaB had only three conflicts, and all with the base game.

Starfrost / Survival Mode Improved

  • Immedately modgrouped Starfrost + Survival Mode Improved. Starfrost requires SMI and is built on top of it so away with you.
  • Modgrouped Starfrost + Base Game
  • Modgrouped Starfrost + Survival Mode Improved + CC Survival Mode

LOTD Kanahrik’s Accoutrements Patch / Temperable Replicas for LOTD

  • Need DBM_KA_Patch.esp to carry forward some changes from KRI_TemperableReplicasForLOTD.esp.
  • Created Dii LOTD KA Patch Temperable Replicas for LOTD Patch Patch.esp to house the records carried forward from Temperable Replicas.
    • DBM_VahlokMaskREPLICA “Vahlok (replica)” [ARMO:1000FC78]
      • Changed BOD2 - Biped Body Template > Armor Type to Light Armor from Heavy Armor.
      • Changed the DATA values Value and Weight to 1135 and 7 from 250 and 9 respectively.
      • Changed the DNAM - Armor Rating value to 22 from 23.
    • Added KRI_TemperableReplicasForLOTD.esp as a master

LOTD Kanahrik’s Accoutrements Patch / LOTD Gray Cowl of Noctural Patch

  • More odd lighting values for DBMDGDragonbornHall "Dragonborn Hall" [CELL:10741ACF] in DBM_TheGrayCowlofNocturnal_Patch.esp.
  • I think this is an oversight, so I’m going to drag the master values into TheGrayCowlofNocturnal_Patch.esp.

Adamant

  • Modgrouped Adamant + CC Necromantic Grimoire. There’s a single conflict with the perk Twin Souls. Necromantic Grimoire modified the vanilla perk, but Adamant intentionally renames the perk Doors of Oblivion and changes it all, so this fine.

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