To do Today
- Copy over the info from below into a new post: Conflcit Resolution Deep Dive: USSEP / Adamant carrying over the USSEP Investor bug fix.
- Include the rationale here from this link
- Reread Phoenix’s comments above. I don’t get the load order setting in modgroups. The option “in block” and “always,” — read online about it to try to help better understand.
- Note, I may have to check patches to see that they’re not hiding important information.
- Read descriptions and stickied posts
- Vanilla Remastered (Ultimate) – Textures Upscaled and Reworked
- Read up and see if this takes up a lot more ram
- Vanilla Remastered (Ultimate) – Textures Upscaled and Reworked
- Review Chat’s suggestions about methodolgies. I didn’t have time to read it’s latest response.
- How am I going to remember which texture mod conflicts to check?
- Ask Chat to help come up with a better system or a roadmap, versioning method, organizational structure… A lot.
- Do I need
MfgFix
if I useMfgFix NG
below it? Description suggests so but isn’t clear, and I see Wabbajack modlists that only run the NG version. - Create a post/page and record what my MO2 setup looks like (plugins, themes, anything else?)
- Later, after overhauls are installed: Peek at LOTD Patch FOMOD to see what to install next
Adamant / Legacy of the Dragonborn Conflicts
- Installed
DBM_Adamant_Patch.esp
via reFOMODing LOTD Patch Hub. - Two meaningless conflicts remained, so…
- Modgrouped
Adamant + LOTD
Adamant / Mysticism / USSEP Conflicts
Because Adamant is meant to load after Mysticism, it includes the former’s changes and overwrites them when necessary, so we…
- Modgrouped
Adamant + Mysticism
Adamant also, because Simon Magus doesn’t do USSEP, apparently, doesn’t include USSEP’s changes. This means that my Dii – USSEP Mysticism Patch is busted because it doesn’t consider Adamant.
Created Dii USSEP Mysticism Adamant Patch.esp
to compensate.
Now, this is the first time I’m creating a patch to override another patch, so to think this through, if all three are present, Dii USSEP Mysticism Adamant Patch.esp
will load. But if Adamant is not present, the previous patch, Dii USSEP Mysticism Patch.esp
, will load. This is fine because I’m making sure that the former will include all of the entries from the latter. (That sentence is a lot for my brain.)
Dii USSEP Mysticism Adamant Patch changes:
- StaffEnchRepelUndead “Repel Undead” [ENCH:00029B98]
Added conditionsSubject.IsUndead = 1 OR
andSubject.HasKeyword(ActorTypeUndead [KYWD:00013796]) = 1
toEffects > Effect #1 > Conditions
- MAG_TurnGreaterUndeadStaffEnch “Turn Greater Undead” [ENCH:00029B72]
Added conditionsSubject.IsUndead = 1 OR
andSubject.HasKeyword(ActorTypeUndead [KYWD:00013796]) = 1
toEffects > Effect #1 > Conditions
This image shows the state of xEdit after creating the mod:

USSEP / Adamant Conflicts
[Write text about the Investor conflict]
Adamant, USSEP, and the Investor Perk: A Journey in Conflict Resolution
XXXXXX / Adamant Conflicts
Next section.