Developer’s Log: January 20, 2025

Overview

  • Kicked things off updating the Dii Mods Tracker, and then, not entirely sure what to install next, started referencing the S.T.E.P. Guide.
  • Installed Beyond Reach and resolved some conflicts, but put that on pause to install Konahrik’s Accoutrements after noticing I had a custom leveled list patch that had records from both of them.
    • Patched and resolved all conflicts from KA
  • Posted a question on Kriana’s Temper Replicas for LOTD on Nexus asking how they decided what values to change the weapons and armor to (Then I realized it was almost certainly the materials the items were made from).

Installed

  • Cleaned Base Game AE Textures
    • Vanilla Remastered (Ultimate) – Textures Upscaled and Reworked – Effects and Terrain
    • Vanilla Remastered (Ultimate) – Textures Upscaled and Reworked – Landscape
    • Vanilla Remastered (Ultimate) – Textures Upscaled and Reworked – Architecture (Part 1)
    • Vanilla Remastered (Ultimate) – Textures Upscaled and Reworked – ACtors and Creatures
  • Graphics > Mesh Fixes
    • Static Mesh improvement Mod – SMIM – Quality Addon
    • Misc. SMIM Fixes
    • SMIM – Quality Addon – Unofficial Material Fix Patch
    • Retextured SMIM ingredients
    • SMIM 4k-2k Textures – Balanced
  • Graphics > Early Loaders
    • DynDOLOD Resources SE
    • DynDOLOD DLL NG and Scripts 3.00
  • Graphics > Tools and Crafting
    • Improved Sparks – 10k
    • Grindstone HD – Texture Replacer 4k
    • Grindstone Variants – Base Object Swapper – ElSopa Variant
    • GV – EV – Improved Sparks Patch – 10X Sparks
  • New Content > Large Quests
    • Konahrik’s Accoutrements
    • Konahrik’s Accoutrements – Fixed Esp

Conflict Resolution

Quests are in Skyrim
  • Quests Are In Skyrim has a single conflict with USSEP: An Alias record inside Quest 0002522F Trouble in Skyrim. I overwote QAIS by carrying forward the removal of FNAM - Alias Flags > Flags (sorted) > Stores Text and Uses Stored Text. Trusting USSEP on this one.
Beyond Reach
  • Carried over entires in 6 records from USSEP past Arnima.esm and into my Beyond Reach USSEP Patch.esp
    • Four SNDD Footstep Sound for DraugrBootsAA, EbonyBootsAA, DragonplateBootsAA, FineBoots01AA
    • Two Leveled List Entry entires in Arnima.esm were actually removed in USSEP so I blanked them out in the patch as well.
  • Modgrouped Beyond Reach USSEP Patch + Beyond Reach + USSEP
  • ReFOMOD Legacy of the Dragonborn Patch Hub to add the patch for Beyond Reach.
Konahrik’s Accoutrements
  • Temperable Replicas for LOTD and LOTD Konahrik’s Accoutrements Patch
    • Created Dii Temperable Weapons for LOTD Patch to carry things forward.
    • Carried BOD2 - Biped Body Template > First Person Flags (sorted) > Armor Type > “Light Armor” entry from KRI_TemperableReplicasForLOTD.esp to new patch Dii Temperable Weapons for LOTD.esp.
  • Copied missing XLCN > DBM_SafeHouseLocation “Safehouse” [LCTN:10139074] from FormID: 101252E1 / EditorID: DBMQA (Utility Cell – LOTD) from DBM_TheGrayCowlofNocturnal_Patch.esp directly into to DBM_KA_Patch.esp and DBM_StaffofSheogorath_Patch.esp. It’s probably nothing, just a test cell, but why not?
  • Patching some leveled list between DBM_OblivionArtifacts_Patch.esp and DBM_KA_Patch.esp into a custom mod named Dii DBM Oblivion Artifats Patch DBM KA Patch Leveled List Patch.esp. Copying four books over from Oblivion Artifacts past LOTD’s KA patch.
    • [Lv1] 1x 000EscutcheonofChorrolBook [BOOK:20000D6D]
    • [Lv1] 1x 000RedwaveBook [BOOK:20000D6E]
    • [Lv1] 1x 000AmelionArmorBook [BOOK:200028F4]
    • [Lv1] 1x 000FrostwyrmBook [BOOK:200028F5]
  • Copying over DATA – Data > Value and Weight from Temperable Replicas past DBM_KA_Patch.esp (which, of course, doesn’t have them) to Dii Temperable Weapons for LOTD Patches.esp.
LOTD Patch: Gray Cowl of Nocturnal
  • Modified XCLL – Lighting > Ambient Colors entries for 1000FC78 DBMDGDragonbornHall inside DBM_TheGrayCowlofNocturnal_Patch.esp. Copied over the entries from LegacyoftheDragonborn.esm and DBM_KA_Patch.esp (those two were identical so figured that was probably correct.) Again, probably nothing important at all, but why not?

Tomorrow

Definitely do
  • Boot test game!
  • Delete more unused mods (prepping for first Wabbajack compilation attempt)
  • Install and Resolve
  • Do I need MfgFix if I use MfgFix NG below it? Description suggests so but isn’t clear, and I see Wabbajack modlists that only run the NG version.
  • Website Updates
    • Test single page/single post pages on website
    • Fix inline code colors on mobile
    • Extend bottom padding on posts thumbnails
  • Peek at LOTD Patch FOMOD to see what to install next
Sometime
  • Delete more unused mods (prepping for first Wabbajack compilation attempt)
  • Start Roadmap Template
  • Review STEP
  • Test hitting tab on Modex after alt-tabbing away and back.
  • Install
    • Deadly Spell Impacts
    • A Patch For Deadly Spell Impacts and Audio Overhaul – Immersive Sounds Integration (AOS – ISC Compatibility Patch)
    • Diverse Foods - Base Object Swapper – Need to install Rudy HQ - Miscellaneous SE before doing this which means I need to install silverware mods before doing this. Check FOMOD.
  • Log this somewhere: Mods that integrate CC content : r/skyrimmods

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