Still more Lux conflicts to resolve.
General Updates
Deleted the plugin Bethesda Plugin Manager because it’s not working right, it’s confusing me, and ra2phoenix said they don’t use it. Good enough for me right now.
Installed Mods
- No grass in caves
Conflict Resolution
Lux + Lux Patch Hub
Still making my way through Lux, and have to clear many of the plugins that the Lux Patch Hub added. Not counting the mod “Lux (patch hub) – LotD updated plugin (v6.8),” which I havent’ even activated yet, the ones I still have to do are:
- Lux – Legacy of the Dragonborn Hall of Wonders patch
Modgrouped the following:
- Lux – Necrohouse patch + LOTD CC Gallows Hall Patch
- Lux – Saints and Seducers Extended Cut patch + LOTD CC SaS ECSS Addon
- Lux + Tools of Kagrenac
- Lux – The Cause Patch + Security Overhault SKSE – The Cause Chests + LOTD CC The Cause Patch + CC The Cause
- Lux – DBM_CC_GhostsoftheTribunalHOWPatch + DBM CC Ghosts of the TribunalHOWPatch
- Lux – 3DNPC patch + Lux + 3DNPC
- Lux – Legacy of the Dragonborn patch + DBM_3DNPC_Patch
- Lux – Legacy of the Dragonborn patch + Lux + LegacyoftheDragonborn.esm
- Lux – Wraithguard patch + Lux + DBM_CC_SunderWraithguardToKPatch
Additional Notes:
I found something that should have been included in the Lux + USSEP Patch: An acoustic space edit to Hod and Gerdur’s House – RiverwoodGerdursHouse [CELL:000133C7]. USSEP changes it from IntRoomWoodMediumAcousticSpace
to IntRoomStoneMediumAcousticSpace
but it’s not reflected in the patch.
I let ra2phoenix know in Discord, and carried over the edit to Dii – Conflict Resolution – Cell Settings.