Developer’s Log: May 11, 2025

More Lux conflicts to resolve.

General Updates

Deleted the plugin Bethesda Plugin Manager because it’s not working right, it’s confusing me, and ra2phoenix said they don’t use it. Good enough for me right now.

Created a couple LOOT groups for Patches – Default, Lux Patches and LOTD Patches. Sorting this way helped resolve some conflicts because previously all my patches were just grouped up at the end ot he LO in no specific order.

Conflict Resolution

Lux + Lux Patch Hub

Still making my way through Lux, and have to clear:

  • Lux – USSEP patch
  • Lux – No grass in caves patch (haven’t even installed No Grass in Caves yet!)

and the many plugins that the Lux Patch Hub added. Not counging the mod “Lux (patch hub) – LotD updated plugin (v6.8),” which I havent’ even activated yet, the ones I still have to do are:

  • Lux – Live Another Life patch
  • Lux – Forgotten Seasons
  • Lux – 3DNPC patch
  • Lux – Konahrik Accoutrements
  • Lux – Pets of Skyrim CC
  • Lux – The Cause patch
  • Lux – Dead Mans Dread Patch
  • Lux – Ghosts of the Tribunal CC
  • Lux – Legacy of the Dragonborn – Gray Cowl
  • Lux – Legacy of the Dragonborn Hall of Wonders patch
  • Lux – DBM_CC_GhostsoftheTribunalHOWPatch
  • Lux – Oblivion Artifacts Pack patch
  • lux – Sants and Seducers Extended Cut patch
  • Lux – The Gray Cowl of Nocturnal patch
  • Lux – Tools of Kagrenac patch
  • Lux – Vigil Enforcer CC
  • Lux – Wraithguard patch

Modgrouped the following:

  • Lux + Oblivion Artifacts – weird water height
  • Lux – Legacy of the Dragonborn patch
  • Dii – Conflict Resolution – Cell Settings (added to it, or was that yesterday?)